--------------------------------------------------------------------
- Log file for S:\inline\Engineering\XBOX\assets\skaters\Diver\DSD_Zit.ZIT
--------------------------------------------------------------------
- Exported from C:\Inline\Art\Characters\Playable\Secret\DeepSea\DeepSea\DeepSea_Fin_5_XBox.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width:512, Height:512 Refs: 2377 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPBOTTOMA01_512.XPR
 Width:512, Height:512 Refs: 3409 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPMIDA01_512.XPR
 Width:512, Height:512 Refs: 1621 - S:\INLINE\TRANSFER\ANDY\YAKI\DEEPSEA\Cache\DEEPFACEA01_512.XPR
 Width: 64, Height: 64 Refs:   98 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\Cache\CEdwards8bit_ID4_v2.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  4 NumFaces: 2500 NumVerts: 1587 - Skin_Object_DeepSea

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 Skin_Object_DeepSea

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 Shadow_object_shadow-High vertex to face ratio (2.230769, Optimum is < 2.000000) - poor stripping 
  
 -END- 
 - EOF - 
